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[edit] Humans

[edit] WuXia

Wuxia's are close combat warriors who are potent with or without weapons. They are swift, agile and quick to attack and evade assailants.

Wuxias as swordsmen weigh themselves on chivalry and the mastery of the different fighting arts through continuous practice and training.

They are balanced both on attacking and defending enemies; plus their knowledge of the uses of different kinds of weapons, superior physical attack prowess and mastery of the fighting arts, brings forth a deadly combination of power and speed that makes the Wuxia a formidable foe to contend with.


Starting Attributes:
HP: 75
MP: 45
Melee DMG 4-6
Magic DMG 1-1
Crit% 1%
Attack Rate 1.25
Hit Rate 50
Dodge Rate 50
Travel Speed 5.0
Physical DEF 3
Magic DEF
» Metal 6
» Wood 2
» Water 2
» Fire 2
» Earth 2


[edit] FaShi

Fashis are the hot-tempered but warm-hearted masters of the conjuring arts. They can utilize the elements of water, fire and earth to their advantage.

To maximize the elements of nature, Fashis are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fashis are crippled but once their meditation and casting is done, they can deal a great amount of damage to their enemies. To the Fashi, a good attack is always the best defense.

Aside from this, Fashi's can absorb skills and develop their own skills as they level up.


Starting Attributes
HP: 150
MP: 100
Melee DMG 80-119
Magic DMG 30-50
Crit% 1%
Attack Rate 20.25
Hit Rate 25
Dodge Rate 10
Travel Speed 11.3
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2

[edit] Beastkind

[edit] YaoShou

Yaoshous are creatures that opened up to the evils of the earth and as such, the creatures that used to tread the earth for more than a hundred years metamorphosed with the shape of a human being.

YaoShous are strong creatures that are often serve as the front-line attackers on the battlefield. Their prime strength is their ability to battle with the enemies during melee skirmishes. They mainly rely on brute strength during attacks.

Yaoshous can bring out the inner beast in them by awakening the animal within themselves and in turn transform themselves into creatures of immense strength.


Starting Attributes
HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate 0.91
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2


[edit] YaoJing

Yaojings share the evil that reside in Yaoshous, but instead being beast-like creatures, Yaojings are attractive and charming characters that can tantalize their foes and allies.

The Yaojings' temptress ways are traced from that of a grass snake and like the snake, are very adept in using poison.

In addition, Yaojings can tame animals to fight with them. Each pet that is tamed and summoned has its own attributes and skills that can be used by the Yaojing in combat.

Yaojings can awaken the fox in them for a higher attack and defense attribute that is not normally displayed when they are in their normal humanoid form.


Starting Attributes
HP: 60
MP: 60
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 35
Dodge Rate 30
Travel Speed 5.1
Physical DEF 3
Magic DEF
» Metal 2
» Wood 2
» Water 2
» Fire 2
» Earth 2





 
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